Diablo Immortal’s Hate Doesn’t Stop Him From Raising $24 Million in Two Weeks

Diablo Immortal’s microtransactions have already raised $24 million from players in the two weeks since its release.

Activision Blizzard’s latest foray into mobile gaming is doing incredibly well, despite receiving a ton of criticism for its microtransactions. Diablo Immortal has been criticized for a number of mechanics that lead players to spend money if they want to make any significant progress. It will cost you $100K to fully max your character in the free-to-play game, for example.

The reveal apparently didn’t discourage anyone, with the title racking up five million downloads and $24 million in microtransactions. The stats come from the tracking site AppMagic (opens in new tab) through PCGamesN (opens in new tab).

(Image credit: Blizzard)

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